"Ghost's" Character Sheet

Career: Bounty Hunter
Specialisations: Assassin, Gadgeteer, Survivalist
Species: Human

Brawn Agility Intelect Cunning Willpower Presence
2/3 3 3 3 3 3
Soak Value Wound Threshold Strain Threshold Defence Ranged Defence Melee
5 14 13 N/A N/A
Combat Skills Ranks Dice Pool
Brawl (Br) 0 GGG
Gunnery (Ag) 0 GGG
Lightsaber (Br) 0 GGG
Melee (Br) 0 GGG
Ranged – Light (Ag) 0 GGG
Ranged – Heavy (Ag) 3 YYY
Ranged Bow 2 YYG
General Skills Ranks Dice Pool
Astrogation (Int) 0 GGG
Athletics (Br) 0 GGG
Charm (Pr) 0 GGG
Coercion (Will) 0 GGG
Computers (Int) 1 YGG
Cool (Pr) 0 GGG
Coordination (Ag) 0 GGG BBBB
Deception (Cun) 0 GGG
Leadership (Pr) 0 GGG
Mechanics (Int) 1 YGG
Medicine (Int) 0 GGG
Negotiation (Pr) 0 GGG
Perception (Cun) 1 YGG
Piloting – Planetary (Ag) 0 GGG
Piloting – Space (Ag) 1 YGG
Resilience (Br) 0 GGG
Skulduggery (Cun) 0 GGG
Stealth (Ag) 1 YGG BBBB
Streetwise (Cun) 0 GGG
Survival (Cun) 0 GGG
Vigilance (Will) 1 YGG
Knowledge Skills Ranks Dice Pool
Core Worlds (Int) 0 GGG
Education (Int) 0 GGG
Lore (Int) 0 GGG
Outer Rim (Int 0 GGG
Underworld (Int) 0 GGG
Warfare (Int) 0 GGG
Xenology (Int) 0 GGG
Talent Name Page No. Description
Lethal Blows 2 p. 138 EotE Add +10 per rank of Lethal Blows to Critical Injury rolls inflicted on opponents
Stalker 4 p. 143 EotE The character adds 1 boost dice per rank of Stalker to all Coordination and Stealth checks
Quick Strike p. 141 EotE When performing a combat check during combat the character adds 1 boost dice per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter
Dodge p. 135 EotE When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Quick Draw p. 141 EotE Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a manoeuvre. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one manoeuvre to properly prepare or stow by one manoeuvre.
Dedication 2 p. 134 EotE Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Toughened p. 145 EotE The character increases his wound threshold by two per rank of Toughened.
Jury Rigged p. 138 EotE The character chooses one personal weapon or piece of equipment or armour per rank of Jury Rigged. He may increase the damage of the weapon by one, decease the Advantage cost of its Critical, or any single other effect by one to a minimum of one, or increase armour’s ranged or melee defence by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is eve lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armour.
Spare Clip p. 143 EotE The character does not run out of ammo on a despair. Items with the Limited Ammo quality run out of ammo as normal.
Armour Master p. 132 EotE When wearing armour, the character increases his total soak value by one.
Tinkerer p. 145 EotE The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Swift p. 144 EotE The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional manoeuvres).
Hunter p. 137 EotE The character adds 1 boost per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add =10 per rank to all Critical Injury rolls against animals per rank of Hunter.
Ability Page No. Description
Obligation Magnitude Complications
Family 5
Duty Value
Intelligence N/A
Weapon Skill Damage Crit Range Special
SKZ Sniper Ranged Heavy 8 4 Extreme Cumbersome 2, Accurate 3, Scope, Stun setting
Dragoon Ranged Light/Heavy 8 3 Short Accurate 1, Stun setting, -2 to hide
Corellian Compound Bow Ranged Bow 5 5 Medium Knockdown, Pierce 1
* Explosive Arrow " " 6 3 Medium Blast 4
* Stun Arrow " " 6 Medium Stun Damage
Credits: 2125
Item Encumbrance Location Quantity
Laminate Armour w/ Weapon Mount 4 (1 whilst weaing) 1
SKZ Sniper 1 1
Dragoon Stealth 1 1
Stealth Suit – Holosuit 1 1
Load Bearing Gear -3 1
Utility Belt -1 1
Modular Backpack -6 1
Military Pouch 1
Hunting Goggles 1 1
Climbing Gear 1 1
Extra Reload 1 1
Breath Mask 1 1
Slicing Gear 2 1
Ration 0.1 4
Stimpack 0.1 5
Concealing Robes 1 1
Spacer’s Duffel
Corellian Compound Bow 3 1
Arrows 100 0.1
Explosive Arrows 10 0.1
Stun Arrows 10 0.1
Ardus Disk 1 0.1

Encumbrance Capacity (5 + Brawn + Equipment Bonuses): 18

Total Experience Available Experience
395 15

"Ghost's" Character Sheet

Star Wars: Predators YelshaNu