Star Wars: Predators

Galish and the Princess of Skye
The Hunt for the Onderon Crest!

Mission Roster

Meeting the Resistance

So we began with Galish/Gand and the commander being led to the leader of the local resistance – the Patriarch of the Supreme Council of Skye. He was not happy to see Galish – how dare she have the audacity to return here after she defiled the Patriarch’s daughter.

The Patriarch asked the others why they’d associate with Galish. Gand offered a defence. Galish made a deal – the Resistance knows where the wreck of the Midnight Star is. Predator Squadron would help liberate the planet in exchange for their help finding the Onderon Crest.

The Patriarch agreed so long as Galish passed his test – he had some servants tie her to a chair and hold a keg of wine over her. She resisted the temptation to drink (test of will) so he moved on – dropping Galish into a trapdoor. Where Galish had to fight a huge emu-sized Scorpion creature.

Galish succeeded in this fight (with some equipment aid from Gand) and was hauled out. The Princess of Skye arrived and Galish proposed marriage, the princess said yes and the Patriarch gave his blessing so long as Galish and Predator Squadron helped remove the Empire from the planet.

Meanwhile Tobin was with the pursuing Stormtroopers – they boarded a Clone Wars era LAAT/i transport with new orders. The others had left with resistance fighters and have now come to a stop; this is likely the resistance base, destroy it, and drive them out so they continue looking for the wreck.

The Empire Strikes

So the Imperial forces shows up and blows a hole through the rocks to land their drop-ships in the throne room. They start deploying Jungle Troopers, Imperial Marines with flamethrowers and regular Stormtroopers. At this point Predator Squadron are faced with a moral quandary – maintain their cover and seek the wreck, likely letting the Resistance get slaughtered, or intervene and blow their cover?

They initially decide to maintain their cover. Until Gand throws a grenade at some Stormtroopers thinking hoping to disguise it as a rock and an explosion just happened to happen. Unfortunately for Gand Stormtroopers are smarter than that, especially Imperial Marines.

Chaos ensues. They try and fight their way towards one of the doors. The Patriarch got cornered and had his head blown off by Jungle Troopers. Galish concentrated on getting to the princess.

Meanwhile outside Tobin decides to act on the transports, using his lightsaber to perform ‘maintenance’ on their engines and leaping to the next ones in line. He managed to take out 3 of the 5 transports in this manner. Inside the doors started being sealed, so they fled for the main entrance. The Resistance soldiers blocked the passage behind them, begging the squad to protect their new queen.

The Princess told them that she would lead them to the wreck – she took them out a secret passageway to a secret dock, where they boarded a boat. They then had to sail down a waterfall. This didn’t exactly go well. But they survived and escaped down the river.

Ghost and the Imperial Base

Meanwhile Ghost (who has arrived on the edge of the system) decides that the Honey Badger needs rescuing, given all the chaos she’s picked up on comms. So she sneaks through the Imperial patrols and skydives into the Imperial base (telling R3 to take her ship back to the Rebel base).

Once at the Imperial base she started disabling the guns so the ship can escape. She heard the Commandant telling his men “Good news everyone! I just got word back regarding that data we sent to the ISB, it seems they traced that shuttle’s origin to the Gyndine sector. I might get a promotion out of this!”. Then champagne corks popping.

Ghost decided to set fire to the Imperial base’s landing pads. And take out the communications tower. And fire some proton torpedoes at the shuttle for good measure. Yeah, she blew up the Imperial landing craft at the base too. Fire everywhere.

She then had to flee from TIE Fighters from the city. After a long chase through a series of canyons she eventually reunited with the group at the foot of a mountain range.

The Wreck of the Midnight Star

So once reunited the squad headed for the mountain-top where the wreck was.
The Princess mentioned that there was a place called the Citadel on a nearby mountain – it was sacred to her people, and used as a Separatist base when the planet was occupied during the Clone Wars. The Republic drove them off. Since the Imperial occupation, the Empire have been using it as a base. The Majistrex (the Imperial-installed replacement to the Supreme Council) is supposedly based there.

The rear section of the Midnight Star was down a crevasse near the top of a mountain peak, the lower-forward section was wedged down the mountain side and the upper-forward section was on its side dangling over the edge of the mountain. Galish figured it’d be in the one dangling over the edge.

At this time Tobin looked into his own future and saw himself looking out on a volcanic wasteland as a Star Destroyer approached. It was a strange and unsettling vision.

Ghost and the commander decided to park the Honey Badger out of the way, and stand ready for pick-up. On their way to the ship they spotted a pack of red wolves on a nearby ridge-line. The others proceeded carefully into the wreck and explored, eventually finding the bridge (right at the very edge of the ship). In a hidden safe on the bridge Tobin found 5000 credits. The others found a hidden chamber off the captain’s quarters containing a large crescent-shaped gold object. It was engraved with various symbols, including lots of Huttese writing. In the centre of the device was a round black crystal inlaid into the centre of the Hutt Cartel symbol.

The group, Onderon Crest in hand, headed to exit the ship. At the end of the corridor leading out of the ship they saw that the pack of 6 blood-red wolves sniffing at their footprints, growling menacingly.

Rewards and Experience

  • 10 XP for successfully locating the wreck of the Midnight Star and retrieving the Onderon Crest.
  • Gand’s Morality was triggered this session, rolled 2 = +4.
  • Ghost gained 3 conflict, rolled 6 = +3.
  • Tobin gained 4 conflict, rolled 1 = -3.
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Friends Like These Part Five
Foundry Battleground and Aftermath

Mission Roster

Holding the Landing Shafts

  • Gand, Tobin and Travis seek to halt the Imperial advance.
  • Galish flees from the Imperial TIE Fighters chasing her with the help of Ghost, but ends up bailing out. She lands in the middle of the Imperial army and surrenders.
  • Tragically Travis gives his life to delay the Imperial advance. Preventing them from being able to bring the full might of their forces to bear and going out like a boss.#

Factory Battle

  • Captain Nervi attempts to use his captured prisoners as hostages to force a Rebel surrender. Tobin fires back that Predator Squadron are here and they should be very afraid.
  • Gand and Tobin fall back through the component facility and start delaying the Imperial advance with traps.
  • Galish attempts to recruit some followers and successfully converts the colonel to her cult. He steals her feather though.

Alliance Arrival

  • Alliance arrive and destroy the Imperial space forces. The Gladiator is unable to escape the atmosphere and ends up crashing amongst the graveyard. The debris narrowly misses crushing the Juggernaut tank with Galish inside – it rolls and gets flung across the graveyard.
  • Captain Nervi extends the surrender of his forces to the people of the Foundry. Lira Hardin (who disappeared during the battle) reappears with the elderly lady Predator Squadron were investigating. It turns out that Nervi is her son.
  • They manage to prevent Coorsa from killing Nervi (his uncle) and discover that Coorsa is Force sensitive.
  • Teroch meets with Tobin and Gand and salutes to Travis’s memory. Teroch carves a wooden marker and places it at Landing Shaft Besh’s entrance to mark the spot where Travis fell.
  • Alliance Captain Oa informs them that they have new orders from Captain Volin – they are to report back to Mimban base as quickly as possible with Agent Alico.
  • Galish surveys the wreckage of the Imperial camp to find an intact landing craft. She’s successful, but the magazine storehouse from the Gladiator has landed on top of it – it would be a very delicate operation to remove the Sentinel landing craft unharmed.
  • Galish decides to steal the Alliance shuttle and proceed to Nar Shaddaa to sell it and pay off her debt to Dei.
  • The rest of the group get a call from Jerrot – Dei’s majordomo – that Dei is running out of patience waiting for Galish to bring her credits.
  • The group set off to find Galish and the stolen shuttle.

Skye

  • Unfortunately Galish is pulled out of hyperspace by an Imperial interdictor in the Skye system. In a botched attempt at healing her, her cultists accidentally knock her out. She and her cultists are captured by the Empire.
  • Other Skye stuff.

Rewards and Experience

  • 10XP for rescuing Agent Alicio during the battle.
  • 10XP for destroying the Flying Fortress during the battle.
  • 10XP for surviving the battle.
  • 5XP for delaying the Empire before having to fight in the command centre.
  • 5XP for the escapades on Skye.
  • Gand’s Morality was triggered this session, he gained 17 conflict and rolled 3 = -28 Morality.
  • Ghost gained 1 conflict, rolled 1 = +0 Morality.
  • Tobin gained 22 conflict from the slaves, rolled 8 = -14 Morality.
  • Gand gained 5 Sabotage Duty for successfully aiding in the destruction of the Flying Fortress.
  • Ghost gained 5 Intelligence Duty for the successful rescue of Agent Alico from the Blood Ambition.
  • Tobin gained 5 Sabotage Duty for successfully aiding in the destruction of the Flying Fortress.
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Friends Like These Part Four
The Battle of Xorrn

Mission Roster

Orbital Battleground

In the command centre aboard the Honey Badger, the call came through:

_We’ve got three contacts at the edge of the system! Two Raiders and a Gladiator!"

As the Imperial forces approached, Predator Squadron and the Foundry Four forces had prepared. Ghost was standing by with Seagull Squadron (Foundry produced Delta-7s, piloted by Mandalorians from Arumorut) in the debris field, on low power ready to ambush TIE Fighters. Gand and Tobin stood by on the orbital platform – Gand to co-ordinate the turbolasers, Tobin to instruct the salvaged Vulture Droid Starfighters.

The Empire began deploying starfighters and began approaching Xorrn. This was when another message was relayed to the command centre, this time from the Rebel Alliance:

“Predator Squadron, this is Captain Volin, I have just received word from our agent inside the Imperial forces – she has valuable intelligence, but faces imminent discovery aboard the Blood Ambition. She will make her way to the starboard escape pods and jettison one to create space to dock. Although the defence of Xorrn is your primary objective, if you can accomplish this, Alliance Intelligence would thank you.

Ghost began leading Seagull Squadron at the TIEs to create a distraction, along with the Vulture Droids whilst Tobin used the Dusk Mynock to approach the Gladiator unseen. As he approached the dock an escape pod jettisoned, docking there he met Agent Alico, a human woman in Imperial dress. Before departing the Star Destroyer, he took the time to deploy a Buzz Droid he had previously acquired whilst being chased by Boba Fett that had been reprogrammed to seek out the Gladiator’s life-support systems. As the Dusk Mynock raced towards the orbital station, the first casualties of Seagull Squadron were rolling in.

The Empire began using their long-range turbolasers to begin battering the orbital station, which returned fire with a solid hit on the Gladiator. Meanwhile Ghost led her comrades into battle amongst the debris field, ambushing several groups of advancing TIE Fighters. Unfortunately the orbital station was swiftly overwhelmed by the firepower the Gladiator was able to bring to bear. It was destroyed and Gand was sucked out into space.

As the Imperials forced the defenders to engage their forces in the upper atmosphere, Ghost and Seagull squadron continued to pick off some TIE Fighters, unfortunately losing another Mandalorian (who was lucky enough to be able to eject with his grav chute). Tobin attempted to rescue Gand from the orbital station wreckage, drawing on his fear and anger at potentially losing Gand to locate him. Although he was unable to get close, he knocked some debris near to Gand. Gand was able to use the power couplings from some of the wreckage to turbo-charge his jump-boots (burning them out in the process), and he flew his way to the Dusk Mynock.

As the defenders were no longer able to forestall the Empire in orbit, they retreated into the atmosphere and the Empire began deploying landing craft and a TIE Bomber squadron began streaking towards the surface.

Graveyard Battle

On the ground, Galish had the League of Fancy Hats, her recently founded cult, crewing the salvaged Acclamator-Class Assault Ship. Travis was standing by with a squad of Mandalorian slaves from the Zygerrians.

As the Empire began sending dropships down to land outside the graveyard Galish began having her cultists open up with the batteries of the stricken ship (although unfortunately this did overload their power grid, meaning it would take longer for their weapons to recharge). She obliterated dozens of dropships before they could make planetfall. Unfortunately she attracted the attention of the TIE Bombers. Ghost led Seagul squadron from the surface to intercept, as Tobin and Gand chased them from above. A pincer manoeuvre caught the TIE Bombers out and managed to eliminate the threat they posed before they could do too much damage.

A desperate call came over the comm net:

“They’ve deployed cavalry units, they’ve broken through our lines in sector 6!”

Sector 6 being the region nearest Travis. He led his squad to investigate – he heard them before seeing them, whirring gears, heavy footfalls, and raging blaster fire. Ghost attempted to use her ships sensors to scan the debris field, spotting a group of soldiers riding what appeared to be large mechanical bears.

Travis crested the debris pile and in the basin he saw them – six of them wearing plain white Mandalorian armour, bearing the Imperial crest, led by a red-clad Mandalorian. Travis had heard tales of the feared Imperial SuperCommandos – treacherous Mandalorians who collaborate with the Empire. They ride on large mechanical droids – about the size and shape of large bears. The 6 white-clad commandos are using mounted light-repeating blasters to mow their way through the slaves of the Zygerrians as their leader looks on.

Travis dived straight for the leader, using his Morgukai staff to leverage him off his mount. Tobin arrived at this point, having dived out of the Dusk Mynock. The Mandalorian commander swung around, seeing Travis he screamed "YOU ARE A TRAITOR TO THE TRUE MANDALORE!” his voice is filled with contempt, “YOU DISHONOUR YOURSELF AND YOUR CLAN BY KEEPING FELLOW MANDALORIANS AS SLAVES!”. He then challenged Travis to an honour duel.

Travis and the Mandalorian fought – first Travis’s blade vs his rifle, then blade on blade. The Mandalorian tried to pry Travis’s armour, saying that Travis did not deserve to wear it. Eventually Travis got the upper hand and dealt a fatal blow to him. In his last words the Mandalorian acknowledged that Travis had bested him, and said his own name was Moel.

With the death of Moel, the rest of his companions stuck by their word of honour. With the death of their commander, they did not wish to continue fighting Travis at that time – they would withdraw, but noted that they may encounter Travis in future when the Empire pushed into the Foundry. Tobin refused to depart from his platform – one of the Neftali Bear Droids – the Supercommandos did not think it worth the argument and left with their fallen leader’s body. The droid attempted to follow, and Tobin was forced to override it’s commands via a panel on the side.

Galish left the League of Fancy Hats members in charge of things at the Acclamator. She decided now was the time to enact her plan to capture an Imperial ship, in order to pay off the debt she accrued with the Hutts. She received a call from the command centre:

_"Do you read? Sensors just detected an Imperial repuslor signature entering the north side of the graveyard near your position. They might be trying to flank us. Can you check it out? Let’s hope it’s not…"

The signal cut out in a blizzard of static. Galish quickly realised comms were being jammed in the area. She rounded a corner and came face-to-face with the large chunk of metal hover-tank – an Imperial Flying Fortress. It was being escorted by Scout Troopers on foot.

Galish initially took cover and hid. The plan that she formulated was to take out the Scout Troopers with her rotary gun, and then board the tank. Unfortunately she missed the Scout Troopers and attracted the attention of the Flying Fortress. Galish decided to run and the tank accelerated chasing her.

The Flying Fortress advanced, Galish failed to jump on top of it and got hit by it, injuring her.

  • Ghost and Gand get in on the fight with the Flying Fortress. TIEs call down an orbital strike from the Gladiator on the Accclamator.
  • Retreat further back. Mortars start targeting the turbolaser emplacements. Tobin takes down a mortar emplacement.
  • Gand has the HWK drop him and the Intelligence Agent off and they retreat into the Foundry.
  • Galish sneaks over to the Imperial landing zone as the Gladiator enters the atmosphere. Galish sneaks aboard a Sentinel and hijacks it.
  • As we ended things, Galish has stolen a Sentinel and is being pursued by TIEs, Ghost is dealing with another group of TIEs with what remains of Seagull squadron. Everyone else has retreated into the Foundry as the Empire has secured ground control.
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Friends Like These Part Three
Final Fortifications and the Zygerrian Paradox

Mission Roster

Gand failed to produce mines, but did manage to utilise some of the corrosive material to cut off catwalks within the Foundry Four facility. The aim being to funnel the Empire’s forces through the facility in a particular route. Unfortunately this resulted in the deformity of 10 engineers due to a toxic chemical spill.

Tobin decided to leave for Kowak in the Dusk Mynock to try and recruit some forces from the Zygerian slavers. Gand went with him, but the others were unhappy about this line of planning.

Ghost and Galish began investigating Patrician Sargan, an elderly council-member at the Foundry. They discovered that she was packing for a trip, generally finding her off – she immediately attempted an off-world call to someone called ‘Zuma’ after learning there were Jedi amongst the squad. Further investigations uncovered that she had some sort of datapad. Through some deft distractions and clever sleight of hand, Galish was able to acquire the datapad. An analysis uncovered that it held financial records of herself receiving money from this Zuma. They intercepted her whilst she was attempting to leave the planet, it turned out that Zuma was a member of the Zahn Consortium – a criminal organisation that had helped the Foundry Four. She said that Coorsa did not want to expand their business to them, so she was selling spare parts to them under the table. She was arrested, Chief Bellows finding her a nice cell to see out the battle.

Travis arrived back at base with his 13 Mandalorians, including Teroch. He also was displeased when hearing what Tobin and Gand were up to. The group began working with Teroch on the battle plan and assessing the surrounding area. Ghost realised that her vision showed the Empire arriving from the East/South-East. They began arraying their defences in such a way that they could cover most of the approaches to the base.

Mean Streets of Kowak

Tobin and Gand arrived at Kowak – a lush green jungle planet. They landed at the capital city, Sclavos – it’s located up a ridge line, it’s dominated by the large black pyramid in the centre of the city. They travelled through the bazaar, buying some fancy clothes and witnesing a slave fight between a large man and a Talz in a pit nearby.

Rewards and Experience

  • 5 XP for uncovering Patrician Sargan’s under-the-table dealings with the Zahn Consortium.
  • 10 XP for successfully getting into the slaver’s auction/banquet.
  • 10 XP for successfully securing the aid of Prince Molec to defend Foundry Four.
  • 5 XP for dealing with and directing the final fortifications of Xorrn.
  • Gand gained 6 Conflict, rolling a 2, his Morality going down by 4.
  • Tobin’s Morality was triggered today. He gained 7 conflict, rolling a 9, so went up by 4.
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Friends Like These Part Two
Hardened Targets and Courting Mandalorians

Mission Roster

Ghost and Tobin began assessing defences of the facility and planning for the Imperial assault. Travis took the U-Wing to Vlemoth Point to negotiate with Mandalorians. Ghost and Tobin also addressed the Galish issue and whether they could trust her, learning an uncomfortable amount about her past in the process.

Travis was able to successfully negotiate with the Arumorut clan for 12 warriors to be dispatched to Xorrn, led by Teroch, an old Mando who got to know Travis whilst he was waiting for his meeting. (In return the Mandalorians want starfighters from Foundry Four)

Ghost found an Old Republic Acclimator Assault ship that could be brought semi-online on the surface of Xorrn. Tobin found a squadron of Vulture Droid Starfighters to aid with the space defence. Meanwhile the Foundry Four facility began producing starfighters based on Ghost’s Delta-7B Aethersprite Interceptor. Unfortunately the underlying issues between Cacique Cal Coorsa and Chief Engineer Hardin remain, and they have broken out into a handful of sporadic arguments since Predator Squadron arrived on Xorrn.

All in all, they now have 20 hours until the Empire is scheduled to arrive, meaning it’s a little over 4 hours until Travis returns with their reinforcements. Ghost ordered R3 to hack the Foundry’s communications systems to see if they could uncover a traitor in their midst – R3 found that Patrician (councillor) Viola Sargan was the Assembly member with the most off-world calls, far outweighing her other Assembly members.

Rewards and Experience

  • 25 XP today.
  • Tobin gained +8 Morality.
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Friends Like These Part One
Coolant Shenanigans and Trouble on Xorrn

Mission Roster

Note: “Team Resh” and “Team Jenth” in the tag refers to the units of Predator Squadron. Who reunite this adventure after “Team Jenth” went in search of the of the holocron crystals and legacy of Suljo Warde in Chronicles of the Gatekeeper

Reunion on Felucia

Deep in the jungles of Felucia, near an abandoned farming village, Ghost and Gand were training in a cave with Jedi Master Suljo Warde. Nearer the village, Galish (feeling in need of a drink) was looking for plants to ferment into alcohol – she found some bright pink mushrooms but remembered that colour = danger.

They heard the roar of ship engines, they spotted a ship circling the village with Rebel Alliance markings – a rare Alliance U-Wing. It set down and Travis stepped out. Galish approached first, in the hope of getting to the coolant aboard the ship (Travis stopped her). Then the others arrived with Warde.

Travis expressed his scepticism to Warde’s powers, saying the group were off getting their fortunes told whilst the others fought the war. He was here on behalf of General Rieekan in order to bring them in on an urgent matter.

They gathered their things and said farewell to Warde, who told Ghost and Gand that their powers were growing, that they should look to the light. He then said to Gand:

“When the time comes, trust him”.

Gand asked for clarification, Warde told him that if he had learned anything lately, it was that it is too dangerous to know too much about one’s own future.

Saying their farewells (Warde would stay here to recuperate from 20 years on Moraband), and gather his strength to find his lost apprentice, Ellen.

Mimban Base

They followed the course the Alliance had provided to Mimban, specifically Mimban 3. The course was designed to keep them clear of potential Imperial presence around Mimban 4 and Mimban 5.

At the Mimban base General Rieekan introduced them to Captain Salvador Volin from Alliance Intelligence. Volin briefed them on the latest intelligence as to the whereabouts of the rest of Predator Squadron, and he noted that an intercepted Imperial communique listed a ‘Cassie Kevlan’ as an Imperial agent who aided in taking down a Rebel squad. With this coming on the heels of Mesa leaking data to Black Sun (which in turn ended up in the hands of the Empire), there were concerns about Predator Squadron, their reliability and their loyalty. Volin backed these concerns up with some other choice exerpts from their history below:

Predator Squadron began preparing for their mission to Ice 9 to reunite with the others. Galish decided to climb atop the U-Wing and drink it’s coolant. Miraculously she did not succumb to poisoning, but she also did not fix the valve that she used – thus an entire tank’s worth of coolant was wasted and the Mimban Quartermaster was not very happy.

Ice 9

  • On their way to Ice 9 they stopped at the Dag-O-Bar. Galish attempted to get served at the bar, jumped over the bar, then got into a fight with the droid bartender. Galish ended up destroying all of the alcohol at the bar and doing around 30,000 credits worth of damage to the facility. She now owes the insurers of the bar (Dei the Great’s Hutt clan) Obligation.
  • At Ice 9 they encountered the Empire of the Hand, dealt with them amicably and reunited with the other squad.

Trouble on Xorrn

  • They decided that it might be prudent to drop Galish in Hutt space before returning to the Rebel base. Upon passing through the region they received an encoded message from Captain Volin:
    • _Alliance sympathisers on Xorrn desperately need your immediate assistance, and unfortunately you are the nearest squad of specialists. Attached is an IFF transponder frequency to broadcast when you arrive. Meet with Cacique Coorsa of the Clan Assembly, and you’ll be briefed fully on-station. Report to Xorrn with best possible speed, unfortunately you are their only hope.

In summary, the people of Xorrn were facing an imminent attack by an Imperial captain. Alliance Intelligence have a deep-cover agent attached to his crew and were able to learn about the impending attack. They have 43 hours until the Imperial fleet arrives, and 48 hours until Alliance reinforcements get here.

They found that the leadership of Xorrn was a little fractured – the head of the Clan Assembly and the chief engineer constantly arguing. They began getting briefings on their defences and the current situation. They know that there is a Mandalorian presence in the nearby Vlemoth Point system, and notorious pirate Captain Renlow advised them that they might also find aid from Kowak, but he’d recommend it as a last resort.

Rewards and Experience.

  • 20 XP today.
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Welcome to Paradise

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron journeyed through Paradise (Oz killing the last remaining Inquisitor upon stepping through the portal) – a strange place inhabited by beings known as the ‘Celestials’. They claimed to be galactic architects, who were driven from the known galaxy by a race of slavers known as the Rakata. This was many thousands of years ago though, and as far as Predator Squadron could tell, lost to history.

Predator Squadron convinced the Celestials not to leave their sanctuary, but perhaps stretch out feelers to reconnect with the known galaxy. Given the apparent life-span of these beings it could be some time until the result of this is known.

Predator Squadron returned through the portal, allowing the Celestials to retain the Jewel of Yavin as a ‘key’, so no one would stumble through the portal without their wish. Returning through, they found an Empire of the Hand haz-mat team, who took them for medical quarantine – they had been exposed to massive doses of radiation. On a nearby medical station they were informed by Parrik that they had been missing for four months.

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Star Map's End

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron arrived at the co-ordinates at the end of the map they found, in the Empire of the Hand Star Destroyer. They were confronted by a 6 billion kilometers in diameter sphere, which strangely had no mass. It had a molted black surface, and no ship could get within 1000km of the sphere before engines failing.

They felt a cold hand reach out and suddenly a member of the Star Destroyer crew attempted to assassinate Parrik. Predator Squadron subdued the man and determined that he was acting under some sort of mind control – likely caused by the master.

The next thing they knew the Venator-Class Star Destroyer Heart of Gold, which had a huge mass driver cannon built along the length of the ship, was manoeuvring into a firing position on them. Predator Squadron assumed that they too were subject to mind control. As the Star Destroyer took a battering from the cannon, they flew over and took back control of the cannon. They then used the enhanced scopes of the cannon to target the Inquisitor’s ship, near the sphere (they were seemingly unaffected by the disturbance). After a single greatly damaging hit, it dived for the surface.

Predator Squadron then began thinking – the last time they encountered a disturbance like this was Jabiim (although it was not this severe), Lieutenant Klevic had to get the Honey Badger off Jabiim somehow. Checking the engine modifications, they determined that it could be made to work. So they flew down to the planet.

There they found a mysterious installation and when they caught up to the Master and his apprentice, they were attempting to open up a golden gateway (using the Jewel of Yavin embedded in a mysterious stone tablet). They managed to kill the Master, but not before the gateway opened (they picked up a leather-bound book from the Master’s body, half of it appeared to be written in strange runes, the other half in Basic – there was also a list of planets, the last of which was Dathomir). Under severe fire from the squad, the apprentice stumbled through. Predator Squadron followed.

They awoke in a strange field, purple grass rustling in the wind. Looking around there was no sign of the gateway or even where they were….

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Empire of the Hand - Visions and Voices

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron enter the mysterious building on Ice 9. They found some Inquisitors in a map room and Oz and Tobin dealt with them. Meanwhile the others encountered the Master of the Cabal, they dueled him and defeated him, but he turned out to just be a vision (before his ‘death’ he made a point to taunt Jacen about the death of his parents).

They discovered that the Master had a ship in atmosphere, but escaped.

Parrik convinced Predator Squadron to help the Empire of the Hand pursue this dark master to this ‘paradise’ that he seeks.

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Welcome to the Empire of the Hand

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Klevic’s Surprise

  • The squad are standing around the cockpit, discussing their next moves. Oz bursts in. Unaware that Cassie has also betrayed the group, he pins Mesa to the ground before dragging her off to a cell.
  • The internal comm starts playing a taunting recording of Lieutenant Klevic- he mentions a failsafe system and leaves them an annoying song.
  • They shoot the speaker in the cockpit so they can hear each other and start searching the ship. It appears that whilst upgrading the Honey Badger Klevic took the opportunity to plant some Detonite around key areas of the ship and link them so they start a timer after the hyperdrive has been activated multiple times in quick succession (suggesting that they’re off route and that Predator Squadron have likely escaped).
  • They start disarming the charges, but also have to contend with the unknown type of radiation. There’s also the matter of the annoying song, Tobin’s practical solution was to start shooting the internal speakers. Although they disarm some charges, more activate outside the ship (on the sensor array and comm antenna). That said, one detonates causing a breach in the forward airlock – Xerxes saves Jacen’s life by pulling him away, they seal themselves in the bridge. Oz has to go for a spacewalk, he saves the sensor array, but has to detach the comm antenna to avoid risk of damage to the ship.
  • Jacen got off a brief distress call, in which he requested assistance from the Rebel Alliance.

New Neighbors

  • As the group are discussing what to do, a proximity alarm sounds from the bridge. They find a group of 6 strange starfighters have approached. They flicker a light at the bridge, Predator Squadron signal that they don’t understand.
  • They jury rig a short range comm unit out of a comlink and are able to receive a transmission. The ships are speaking in the Syntaroo trade language. They claim the Honey Badger is trespassing on their territory and that they should surrender. Predator Squadron reply that they require assistance,
  • Arriving at the co-ordinates the strange craft send them, they find a tropical planet and its arid moon. Orbiting the moon is a cruiser – around the size of a Venator-Class Star Destroyer. It appears to be a combination of Star Destroyer and Mon Calamari Cruiser design (in the same way that the starfighters adapt characteristics of both TIE Fighters and X-Wings).
  • Once aboard the massive hanger they are greeted by the Commander (again in Syntaroo), he claims not to speak much Basic. He explains that they are Chiss, and offers them a customary meal. His hanger technicians start trying to scrub the outer hull of the Honey Badger for the radiation. Predator Squadron claim to be bounty hunters.
  • At dinner, Predator Squadron explain who they really are (explaining the hold of dead Imperials), including that they just attacked Kamino, assassinated Grand Moff Kevlan and ended up stranded out here. The Commander remarks that he has sent teams down to the planet known as Ice 9 – they survived, but many members were often driven mad. They avoid the system, but have never known the satellites to be active (although he admitted to once attempting to deactivate one – apparently it did not go well).
  • The conversation turned to Predator Squadron attempting to convince the Commander of the evil nature of the Empire. The Commander admitted that he had not been 100% honest – he did in fact speak Basic and he knew of the Empire. He claimed to work for an organisation called the Empire of the Hand. At this point an Imperial Star Destroyer arrives in-system.
  • A shuttle arrived from the Star Destroyer and a man in his late 30’s or early 40’s, introduced himself as Commander Parrik – he wore a proper Imperial uniform. He enthusiastically tucked into the meal, and explained that even out here he had heard of Predator Squadron. He thought they sounded like effective operators, and because they sounded effective he thought he would come and talk to them.
  • He explained that the Empire of the Hand had a degree of autonomy from the Galactic Empire. He said that they were out here in Unknown Space keeping the Galaxy threats from threats most citizens weren’t even aware were out here.
    • “In ancient times we used to have vague star charts, and on the edges we’d write ‘There be Krayt Dragons here’. Now they don’t, but that don’t mean the Krayt Dragons aren’t there.
  • Parrik explained that they were more inclusive of aliens (the Chiss commander and his crew for one, one of Parrik’s Stormtrooper bodyguards was a Rodian). They’ve also outlawed slavery within their borders (all who serve the Empire of the Hand do so willingly), Parrik didn’t seem to think much of Grand Moff Kevlan, and when pushed about the Death Star he admitted that he disliked the concept of ruling the galaxy through fear (he said it was inefficient, and that the Death Star arguably ended up driving more sympathy towards the Rebellion, rather than crushing it).
  • Parrik didn’t seem overly enthusiastic about the Rebellion either (whilst admitting that the Galactic Empire had its faults) – he believed a Rebellion victory in the Galactic Civil War would cause anarchy in the aftermath. A galaxy united under a strong ruler was necessary for stable peace (although he believed the Galactic Civil War to be comparatively unimportant – there were far worse threats out in the Unknown Regions and the Empire of the Hand was the line between them and the wider galaxy).
  • Predator Squadron seemed widely swayed by his arguments. They said they were interested in joining. Parrik seemed pleased, he took them aboard his Star Destroyer and gave them access to a situation room, where Predator Squadron could see some of the threats the Empire of the Hand was up against. He was even able to arrange for a comm line (albeit of very poor quality) to the wider galaxy by which Tobin was able to arrange with Ame to protect his family from Kevlan’s final threats.
  • Parrik was concerned about the apparent presence of an Imperial installation on Ice 9 – that was within the Empire of the Hand’s sphere of influence, the Empire should not have anything there. Predator Squadron’s first job for the Empire of the Hand would be to investigate and destroy any Imperial facility they find down there – a test if you will. Parrik offered a squad of Imperial Stormcommandos to accompany them, and Predator Squadron accepted.

Return to Ice 9

  • They arrived and launched from the Star Destroyer. As they approached the planet they spotted a HWK-290 fleeing the satellites. Tobin stretched out to the ship to sense the pilot and realised that it was Mara Jade. Suddenly the HWK changed course, making a bee-line for the Honey Badger, broadcasting a brief message warning them away from the planet, Mara’s ship jumped to hyperspace.
  • Evading the sattelites they spotted an Imperial shuttle heading deeper into the icy honeycomb-like structure. They chased it unsuccessfully because of the close-knit nature of the terrain, but they were able to trace its course.
  • They arrived at this colossal alien-looking building jutting from the ice. The shuttle had landed nearby. They landed the Honey Badger and battled their way past an ice creature over a bridge in order to get to the entrance.
  • Sensing the planet was strong in the dark side, as if the very Force itself had been violated here, they stepped inside the cavernous entryway…

Rewards and Experience

  • 5XP for dealing with Klevic’s failsafe.
  • 5XP for encountering the Empire of the Hand.
  • 5XP for successfully arriving on Ice 9.
  • Brief note of the changes to the Honey Badger.
  • Jacen rolled 4 with no conflict, meaning he went up to 31.
  • Tobin rolled 3, gained 3 conflict, meaning a total of 0, remaining on 76.
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