Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper
The Poisoning of Kaltho’s Chef
Before proceeding the group decide to see if there are any rumours about who may want to kill Kaltho the Hutt. They learn that no contract was posted on the Hutt, indeed there isn’t really anything concrete. However, there are rumours that Kaltho recently had a business deal go badly, possibly with the Black Sun crime syndicate.
- Cassie, Gladios and Tobin investigate the poisoning of Kaltho’s personal chef. They go the restraunt/casino/KFC where it happened. Cassie talks them into letting her and Gladios see the manager whilst Tobin checks out back.
- Tobin finds an Aqualish corpse in the dumpster and notes that the back door isn’t really secure – it’s lock doesn’t function and neither does the security camera above it.
- They find that security footage has been modified to mask the time of the poisoning. Furthermore the poison in question appears to be a deliberately contaminated pufferfish – it would have killed the chef/taster (dual role for just this scenario – so if anything goes wrong, he suffers the consequences) very quickly.
- As they’re debating next steps they come under fire from the building opposite (a barbers). Tobin takes cover in the dumpster and calls his speeder bike. A grease line on the KFC is hit, causing the surrounding area to become difficult terrain. Predator Squadron advance on the shooter, eventually knocking them off the roof, pinning them in a cracked hole with some rubble.
- As they get closer they recognise the mask as Ami – the person Tobin believes to be the son of Dillinger. Tobin starts saying how Dillinger didn’t leave him a choice, how it all makes sense now – Ami poisoning Kaltho’s chef to draw him out. Ami then rips off her mask, revealing herself to be a female Rodian, saying she wasn’t trying to kill Kaltho, but thought Tobin might return to the scene of the crime ( Tobin having form for antagonising the Hutt) – she thought it would be a good idea to attempt to get revenge for Dillinger’s murder.
- Travis is setting up a tent in camp with his sister. His uncle Thenn comes in and informs them that it is unlikely that their father will survive his illness much longer. Taonas suggests that they both get rest – they will need their strength for the challenges ahead. Travis goes and meets with Ronan, clan chief of Clan Seteda. They share ale, but Travis becomes ill, eventually calling unconscious.
- When he awakes the word is spinning – he’s on a slaver ship. He breaks out and rescues some Imperial officers who are also slaves. He also finds his armour in storage (with a datacard pasted to it).
- They get to the bridge and find the Zygerian captain (cat person) taking them down. He fights Travis with a whip, but Travis knocks him out. Travis plays the datacard – a message from his uncle.
- They blast off, dumping their cargo all of the hanger bay. Unfortunately in his haste to programme the navicomputer Travis makes some critical errors and the ship jumps for parts unknown.
The Continued Nar Shaddaa Investigation
- Ami and the group sit down in a local bar. She explains who she is and her relation to Tobin (she’s his half sister). His father had worked to help a group of Jedi go into hiding in the aftermath of the Clone Wars. Those Jedi were all killed, which forced his father to attempt to fake his death in collusion with Dillinger (this maybe worked a little too well).
- The group want to set up a trap for the assassin – a fake party that ‘Kaltho’ will attend. But they don’t want the real Kaltho to show up lest he get the wrong impression. Ami leaves to go to Kaltho’s skyscraper, hoping to stop him attending the fake party.
- The group decide to check for cameras in the barber shop – they find one pointing directly at the casino front. Checking the footage they find a speeder and its license plate. It’s a rental and it was reported dumped near the Ritz Spaceport. Tracking down the vehicle, they find it rigged with Dioxis gas – they disable that trap, gaining the gas, and check for print (it was very thoroughly cleaned of traces – whoever did it knew what they were doing).
- Ami then calls to tell them that Kaltho has left his skyscraper. He planned to leave on his yacht, which is berthed at the Ritz spaceport. They inform Dei the Greatm who checks with her contacts at the spaceport – Kaltho departed 20 minutes ago, he filed a flight plan for Varl. Varl is the mysterious Hutt world of origin, it having suffered some catastrophic disaster eons ago, it was abandoned. It is the most secure region in Hutt Space – it would be suicide to attempt to follow Kaltho in there – if they are caught, they will most certainly be killed (Dei requests they dispose of the Ardos disks that she gave them if that is the case, so the Hutt navy don’t get the wrong impression).
- They board The Shooting Rascal with Ami and depart for Varl, hoping Dei can get them some transit permits by the time they arrive.
- Travis comes out of hyperspace in atmosphere of a muddy grey world with lots of in-land seas. They land in a lake, the ship immediately sinking into a mud bank.
- The liberated Imperial officers check the navicomputer- they’re on Jomark, a planet the Empire is aiding with their farming infrastructure. There’s a settlement called High Castle to the north.
- Travis’a knowledge of survival and the wilderness guides them to the town without too much trouble, but by the time they arrive the sun is low on the horizon. It’s a small town – pretty backwards, full of outdated technology. It’s dominated by an ancient style castle on the hill top (with an Imperial shuttle and antenna array on its roof). As they walk through town it is silent, but they notice they’re getting suspicious glances from within the sealed doors and barricaded windows (the local population are Kaleesh).
- They hammer at the castle door only to receive a yelled “No thank you!” in response. The officers eventually talk whoever is inside to open the door (although he’s unwilling – “You might be one of them!”.
- Inside the courtyard they find a lone gunnery corpsman. He immediately demands to see their skin – particularly their arms. He explains about a series of creatures that have been attacking at night – no eyes and tons of teeth. He’s the only survivor of the outpost, he deals himself inside at night. Travis gets a blaster rifle off the man, planning to return to the ship – he is advised against it, it’s nearly dark.
- Travis settles for repairing the antena array – a chunk of wiring is missing at the bottom, possibly from a creature bite. Patching it with parts from the shuttle (which isn’t space worthy, lacking a functioning engine, hyperdrive of windscreen), he gets the antena working. He’s immediately blasted by a shrill alarm and a message: “Attention, by order of ”/characters/general-kevlan" class=“wiki-content-link”>Grand Moff Kevlan, this system is under medical quarantine. Turn back immediately, do not attempt to land. Attention…"