Star Wars: Predators

Friends Like These Part Five
Foundry Battleground and Aftermath

Mission Roster

Holding the Landing Shafts

  • Gand, Tobin and Travis seek to halt the Imperial advance.
  • Galish flees from the Imperial TIE Fighters chasing her with the help of Ghost, but ends up bailing out. She lands in the middle of the Imperial army and surrenders.
  • Tragically Travis gives his life to delay the Imperial advance. Preventing them from being able to bring the full might of their forces to bear and going out like a boss.#

Factory Battle

  • Captain Nervi attempts to use his captured prisoners as hostages to force a Rebel surrender. Tobin fires back that Predator Squadron are here and they should be very afraid.
  • Gand and Tobin fall back through the component facility and start delaying the Imperial advance with traps.
  • Galish attempts to recruit some followers and successfully converts the colonel to her cult. He steals her feather though.

Alliance Arrival

  • Alliance arrive and destroy the Imperial space forces. The Gladiator is unable to escape the atmosphere and ends up crashing amongst the graveyard. The debris narrowly misses crushing the Juggernaut tank with Galish inside – it rolls and gets flung across the graveyard.
  • Captain Nervi extends the surrender of his forces to the people of the Foundry. Lira Hardin (who disappeared during the battle) reappears with the elderly lady Predator Squadron were investigating. It turns out that Nervi is her son.
  • They manage to prevent Coorsa from killing Nervi (his uncle) and discover that Coorsa is Force sensitive.
  • Teroch meets with Tobin and Gand and salutes to Travis’s memory. Teroch carves a wooden marker and places it at Landing Shaft Besh’s entrance to mark the spot where Travis fell.
  • Alliance Captain Oa informs them that they have new orders from Captain Volin – they are to report back to Mimban base as quickly as possible with Agent Alico.
  • Galish surveys the wreckage of the Imperial camp to find an intact landing craft. She’s successful, but the magazine storehouse from the Gladiator has landed on top of it – it would be a very delicate operation to remove the Sentinel landing craft unharmed.
  • Galish decides to steal the Alliance shuttle and proceed to Nar Shaddaa to sell it and pay off her debt to Dei.
  • The rest of the group get a call from Jerrot – Dei’s majordomo – that Dei is running out of patience waiting for Galish to bring her credits.
  • The group set off to find Galish and the stolen shuttle.


  • Unfortunately Galish is pulled out of hyperspace by an Imperial interdictor in the Skye system. In a botched attempt at healing her, her cultists accidentally knock her out. She and her cultists are captured by the Empire.
  • Other Skye stuff.

Rewards and Experience

  • 10XP for rescuing Agent Alicio during the battle.
  • 10XP for destroying the Flying Fortress during the battle.
  • 10XP for surviving the battle.
  • 5XP for delaying the Empire before having to fight in the command centre.
  • 5XP for the escapades on Skye.
  • Gand’s Morality was triggered this session, he gained 17 conflict and rolled 3 = -28 Morality.
  • Ghost gained 1 conflict, rolled 1 = +0 Morality.
  • Tobin gained 22 conflict from the slaves, rolled 8 = -14 Morality.
  • Gand gained 5 Sabotage Duty for successfully aiding in the destruction of the Flying Fortress.
  • Ghost gained 5 Intelligence Duty for the successful rescue of Agent Alico from the Blood Ambition.
  • Tobin gained 5 Sabotage Duty for successfully aiding in the destruction of the Flying Fortress.
Friends Like These Part Four
The Battle of Xorrn

Mission Roster

Orbital Battleground

In the command centre aboard the Honey Badger, the call came through:

_We’ve got three contacts at the edge of the system! Two Raiders and a Gladiator!"

As the Imperial forces approached, Predator Squadron and the Foundry Four forces had prepared. Ghost was standing by with Seagull Squadron (Foundry produced Delta-7s, piloted by Mandalorians from Arumorut) in the debris field, on low power ready to ambush TIE Fighters. Gand and Tobin stood by on the orbital platform – Gand to co-ordinate the turbolasers, Tobin to instruct the salvaged Vulture Droid Starfighters.

The Empire began deploying starfighters and began approaching Xorrn. This was when another message was relayed to the command centre, this time from the Rebel Alliance:

“Predator Squadron, this is Captain Volin, I have just received word from our agent inside the Imperial forces – she has valuable intelligence, but faces imminent discovery aboard the Blood Ambition. She will make her way to the starboard escape pods and jettison one to create space to dock. Although the defence of Xorrn is your primary objective, if you can accomplish this, Alliance Intelligence would thank you.

Ghost began leading Seagull Squadron at the TIEs to create a distraction, along with the Vulture Droids whilst Tobin used the Dusk Mynock to approach the Gladiator unseen. As he approached the dock an escape pod jettisoned, docking there he met Agent Alico, a human woman in Imperial dress. Before departing the Star Destroyer, he took the time to deploy a Buzz Droid he had previously acquired whilst being chased by Boba Fett that had been reprogrammed to seek out the Gladiator’s life-support systems. As the Dusk Mynock raced towards the orbital station, the first casualties of Seagull Squadron were rolling in.

The Empire began using their long-range turbolasers to begin battering the orbital station, which returned fire with a solid hit on the Gladiator. Meanwhile Ghost led her comrades into battle amongst the debris field, ambushing several groups of advancing TIE Fighters. Unfortunately the orbital station was swiftly overwhelmed by the firepower the Gladiator was able to bring to bear. It was destroyed and Gand was sucked out into space.

As the Imperials forced the defenders to engage their forces in the upper atmosphere, Ghost and Seagull squadron continued to pick off some TIE Fighters, unfortunately losing another Mandalorian (who was lucky enough to be able to eject with his grav chute). Tobin attempted to rescue Gand from the orbital station wreckage, drawing on his fear and anger at potentially losing Gand to locate him. Although he was unable to get close, he knocked some debris near to Gand. Gand was able to use the power couplings from some of the wreckage to turbo-charge his jump-boots (burning them out in the process), and he flew his way to the Dusk Mynock.

As the defenders were no longer able to forestall the Empire in orbit, they retreated into the atmosphere and the Empire began deploying landing craft and a TIE Bomber squadron began streaking towards the surface.

Graveyard Battle

On the ground, Galish had the League of Fancy Hats, her recently founded cult, crewing the salvaged Acclamator-Class Assault Ship. Travis was standing by with a squad of Mandalorian slaves from the Zygerrians.

As the Empire began sending dropships down to land outside the graveyard Galish began having her cultists open up with the batteries of the stricken ship (although unfortunately this did overload their power grid, meaning it would take longer for their weapons to recharge). She obliterated dozens of dropships before they could make planetfall. Unfortunately she attracted the attention of the TIE Bombers. Ghost led Seagul squadron from the surface to intercept, as Tobin and Gand chased them from above. A pincer manoeuvre caught the TIE Bombers out and managed to eliminate the threat they posed before they could do too much damage.

A desperate call came over the comm net:

“They’ve deployed cavalry units, they’ve broken through our lines in sector 6!”

Sector 6 being the region nearest Travis. He led his squad to investigate – he heard them before seeing them, whirring gears, heavy footfalls, and raging blaster fire. Ghost attempted to use her ships sensors to scan the debris field, spotting a group of soldiers riding what appeared to be large mechanical bears.

Travis crested the debris pile and in the basin he saw them – six of them wearing plain white Mandalorian armour, bearing the Imperial crest, led by a red-clad Mandalorian. Travis had heard tales of the feared Imperial SuperCommandos – treacherous Mandalorians who collaborate with the Empire. They ride on large mechanical droids – about the size and shape of large bears. The 6 white-clad commandos are using mounted light-repeating blasters to mow their way through the slaves of the Zygerrians as their leader looks on.

Travis dived straight for the leader, using his Morgukai staff to leverage him off his mount. Tobin arrived at this point, having dived out of the Dusk Mynock. The Mandalorian commander swung around, seeing Travis he screamed "YOU ARE A TRAITOR TO THE TRUE MANDALORE!” his voice is filled with contempt, “YOU DISHONOUR YOURSELF AND YOUR CLAN BY KEEPING FELLOW MANDALORIANS AS SLAVES!”. He then challenged Travis to an honour duel.

Travis and the Mandalorian fought – first Travis’s blade vs his rifle, then blade on blade. The Mandalorian tried to pry Travis’s armour, saying that Travis did not deserve to wear it. Eventually Travis got the upper hand and dealt a fatal blow to him. In his last words the Mandalorian acknowledged that Travis had bested him, and said his own name was Moel.

With the death of Moel, the rest of his companions stuck by their word of honour. With the death of their commander, they did not wish to continue fighting Travis at that time – they would withdraw, but noted that they may encounter Travis in future when the Empire pushed into the Foundry. Tobin refused to depart from his platform – one of the Neftali Bear Droids – the Supercommandos did not think it worth the argument and left with their fallen leader’s body. The droid attempted to follow, and Tobin was forced to override it’s commands via a panel on the side.

Galish left the League of Fancy Hats members in charge of things at the Acclamator. She decided now was the time to enact her plan to capture an Imperial ship, in order to pay off the debt she accrued with the Hutts. She received a call from the command centre:

_"Do you read? Sensors just detected an Imperial repuslor signature entering the north side of the graveyard near your position. They might be trying to flank us. Can you check it out? Let’s hope it’s not…"

The signal cut out in a blizzard of static. Galish quickly realised comms were being jammed in the area. She rounded a corner and came face-to-face with the large chunk of metal hover-tank – an Imperial Flying Fortress. It was being escorted by Scout Troopers on foot.

Galish initially took cover and hid. The plan that she formulated was to take out the Scout Troopers with her rotary gun, and then board the tank. Unfortunately she missed the Scout Troopers and attracted the attention of the Flying Fortress. Galish decided to run and the tank accelerated chasing her.

The Flying Fortress advanced, Galish failed to jump on top of it and got hit by it, injuring her.

  • Ghost and Gand get in on the fight with the Flying Fortress. TIEs call down an orbital strike from the Gladiator on the Accclamator.
  • Retreat further back. Mortars start targeting the turbolaser emplacements. Tobin takes down a mortar emplacement.
  • Gand has the HWK drop him and the Intelligence Agent off and they retreat into the Foundry.
  • Galish sneaks over to the Imperial landing zone as the Gladiator enters the atmosphere. Galish sneaks aboard a Sentinel and hijacks it.
  • As we ended things, Galish has stolen a Sentinel and is being pursued by TIEs, Ghost is dealing with another group of TIEs with what remains of Seagull squadron. Everyone else has retreated into the Foundry as the Empire has secured ground control.
Friends Like These Part Three
Final Fortifications and the Zygerrian Paradox

Mission Roster

Gand failed to produce mines, but did manage to utilise some of the corrosive material to cut off catwalks within the Foundry Four facility. The aim being to funnel the Empire’s forces through the facility in a particular route. Unfortunately this resulted in the deformity of 10 engineers due to a toxic chemical spill.

Tobin decided to leave for Kowak in the Dusk Mynock to try and recruit some forces from the Zygerian slavers. Gand went with him, but the others were unhappy about this line of planning.

Ghost and Galish began investigating Patrician Sargan, an elderly council-member at the Foundry. They discovered that she was packing for a trip, generally finding her off – she immediately attempted an off-world call to someone called ‘Zuma’ after learning there were Jedi amongst the squad. Further investigations uncovered that she had some sort of datapad. Through some deft distractions and clever sleight of hand, Galish was able to acquire the datapad. An analysis uncovered that it held financial records of herself receiving money from this Zuma. They intercepted her whilst she was attempting to leave the planet, it turned out that Zuma was a member of the Zahn Consortium – a criminal organisation that had helped the Foundry Four. She said that Coorsa did not want to expand their business to them, so she was selling spare parts to them under the table. She was arrested, Chief Bellows finding her a nice cell to see out the battle.

Travis arrived back at base with his 13 Mandalorians, including Teroch. He also was displeased when hearing what Tobin and Gand were up to. The group began working with Teroch on the battle plan and assessing the surrounding area. Ghost realised that her vision showed the Empire arriving from the East/South-East. They began arraying their defences in such a way that they could cover most of the approaches to the base.

Mean Streets of Kowak

Tobin and Gand arrived at Kowak – a lush green jungle planet. They landed at the capital city, Sclavos – it’s located up a ridge line, it’s dominated by the large black pyramid in the centre of the city. They travelled through the bazaar, buying some fancy clothes and witnesing a slave fight between a large man and a Talz in a pit nearby.

Rewards and Experience

  • 5 XP for uncovering Patrician Sargan’s under-the-table dealings with the Zahn Consortium.
  • 10 XP for successfully getting into the slaver’s auction/banquet.
  • 10 XP for successfully securing the aid of Prince Molec to defend Foundry Four.
  • 5 XP for dealing with and directing the final fortifications of Xorrn.
  • Gand gained 6 Conflict, rolling a 2, his Morality going down by 4.
  • Tobin’s Morality was triggered today. He gained 7 conflict, rolling a 9, so went up by 4.
Friends Like These Part Two
Hardened Targets and Courting Mandalorians

Mission Roster

Ghost and Tobin began assessing defences of the facility and planning for the Imperial assault. Travis took the U-Wing to Vlemoth Point to negotiate with Mandalorians. Ghost and Tobin also addressed the Galish issue and whether they could trust her, learning an uncomfortable amount about her past in the process.

Travis was able to successfully negotiate with the Arumorut clan for 12 warriors to be dispatched to Xorrn, led by Teroch, an old Mando who got to know Travis whilst he was waiting for his meeting. (In return the Mandalorians want starfighters from Foundry Four)

Ghost found an Old Republic Acclimator Assault ship that could be brought semi-online on the surface of Xorrn. Tobin found a squadron of Vulture Droid Starfighters to aid with the space defence. Meanwhile the Foundry Four facility began producing starfighters based on Ghost’s Delta-7B Aethersprite Interceptor. Unfortunately the underlying issues between Cacique Cal Coorsa and Chief Engineer Hardin remain, and they have broken out into a handful of sporadic arguments since Predator Squadron arrived on Xorrn.

All in all, they now have 20 hours until the Empire is scheduled to arrive, meaning it’s a little over 4 hours until Travis returns with their reinforcements. Ghost ordered R3 to hack the Foundry’s communications systems to see if they could uncover a traitor in their midst – R3 found that Patrician (councillor) Viola Sargan was the Assembly member with the most off-world calls, far outweighing her other Assembly members.

Rewards and Experience

  • 25 XP today.
  • Tobin gained +8 Morality.
Friends Like These Part One
Coolant Shenanigans and Trouble on Xorrn

Mission Roster

Note: “Team Resh” and “Team Jenth” in the tag refers to the units of Predator Squadron. Who reunite this adventure after “Team Jenth” went in search of the of the holocron crystals and legacy of Suljo Warde in Chronicles of the Gatekeeper

Reunion on Felucia

Deep in the jungles of Felucia, near an abandoned farming village, Ghost and Gand were training in a cave with Jedi Master Suljo Warde. Nearer the village, Galish (feeling in need of a drink) was looking for plants to ferment into alcohol – she found some bright pink mushrooms but remembered that colour = danger.

They heard the roar of ship engines, they spotted a ship circling the village with Rebel Alliance markings – a rare Alliance U-Wing. It set down and Travis stepped out. Galish approached first, in the hope of getting to the coolant aboard the ship (Travis stopped her). Then the others arrived with Warde.

Travis expressed his scepticism to Warde’s powers, saying the group were off getting their fortunes told whilst the others fought the war. He was here on behalf of General Rieekan in order to bring them in on an urgent matter.

They gathered their things and said farewell to Warde, who told Ghost and Gand that their powers were growing, that they should look to the light. He then said to Gand:

“When the time comes, trust him”.

Gand asked for clarification, Warde told him that if he had learned anything lately, it was that it is too dangerous to know too much about one’s own future.

Saying their farewells (Warde would stay here to recuperate from 20 years on Moraband), and gather his strength to find his lost apprentice, Ellen.

Mimban Base

They followed the course the Alliance had provided to Mimban, specifically Mimban 3. The course was designed to keep them clear of potential Imperial presence around Mimban 4 and Mimban 5.

At the Mimban base General Rieekan introduced them to Captain Salvador Volin from Alliance Intelligence. Volin briefed them on the latest intelligence as to the whereabouts of the rest of Predator Squadron, and he noted that an intercepted Imperial communique listed a ‘Cassie Kevlan’ as an Imperial agent who aided in taking down a Rebel squad. With this coming on the heels of Mesa leaking data to Black Sun (which in turn ended up in the hands of the Empire), there were concerns about Predator Squadron, their reliability and their loyalty. Volin backed these concerns up with some other choice exerpts from their history below:

Predator Squadron began preparing for their mission to Ice 9 to reunite with the others. Galish decided to climb atop the U-Wing and drink it’s coolant. Miraculously she did not succumb to poisoning, but she also did not fix the valve that she used – thus an entire tank’s worth of coolant was wasted and the Mimban Quartermaster was not very happy.

Ice 9

  • On their way to Ice 9 they stopped at the Dag-O-Bar. Galish attempted to get served at the bar, jumped over the bar, then got into a fight with the droid bartender. Galish ended up destroying all of the alcohol at the bar and doing around 30,000 credits worth of damage to the facility. She now owes the insurers of the bar (Dei the Great’s Hutt clan) Obligation.
  • At Ice 9 they encountered the Empire of the Hand, dealt with them amicably and reunited with the other squad.

Trouble on Xorrn

  • They decided that it might be prudent to drop Galish in Hutt space before returning to the Rebel base. Upon passing through the region they received an encoded message from Captain Volin:
    • _Alliance sympathisers on Xorrn desperately need your immediate assistance, and unfortunately you are the nearest squad of specialists. Attached is an IFF transponder frequency to broadcast when you arrive. Meet with Cacique Coorsa of the Clan Assembly, and you’ll be briefed fully on-station. Report to Xorrn with best possible speed, unfortunately you are their only hope.

In summary, the people of Xorrn were facing an imminent attack by an Imperial captain. Alliance Intelligence have a deep-cover agent attached to his crew and were able to learn about the impending attack. They have 43 hours until the Imperial fleet arrives, and 48 hours until Alliance reinforcements get here.

They found that the leadership of Xorrn was a little fractured – the head of the Clan Assembly and the chief engineer constantly arguing. They began getting briefings on their defences and the current situation. They know that there is a Mandalorian presence in the nearby Vlemoth Point system, and notorious pirate Captain Renlow advised them that they might also find aid from Kowak, but he’d recommend it as a last resort.

Rewards and Experience.

  • 20 XP today.
Welcome to Paradise

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron journeyed through Paradise (Oz killing the last remaining Inquisitor upon stepping through the portal) – a strange place inhabited by beings known as the ‘Celestials’. They claimed to be galactic architects, who were driven from the known galaxy by a race of slavers known as the Rakata. This was many thousands of years ago though, and as far as Predator Squadron could tell, lost to history.

Predator Squadron convinced the Celestials not to leave their sanctuary, but perhaps stretch out feelers to reconnect with the known galaxy. Given the apparent life-span of these beings it could be some time until the result of this is known.

Predator Squadron returned through the portal, allowing the Celestials to retain the Jewel of Yavin as a ‘key’, so no one would stumble through the portal without their wish. Returning through, they found an Empire of the Hand haz-mat team, who took them for medical quarantine – they had been exposed to massive doses of radiation. On a nearby medical station they were informed by Parrik that they had been missing for four months.

Star Map's End

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron arrived at the co-ordinates at the end of the map they found, in the Empire of the Hand Star Destroyer. They were confronted by a 6 billion kilometers in diameter sphere, which strangely had no mass. It had a molted black surface, and no ship could get within 1000km of the sphere before engines failing.

They felt a cold hand reach out and suddenly a member of the Star Destroyer crew attempted to assassinate Parrik. Predator Squadron subdued the man and determined that he was acting under some sort of mind control – likely caused by the master.

The next thing they knew the Venator-Class Star Destroyer Heart of Gold, which had a huge mass driver cannon built along the length of the ship, was manoeuvring into a firing position on them. Predator Squadron assumed that they too were subject to mind control. As the Star Destroyer took a battering from the cannon, they flew over and took back control of the cannon. They then used the enhanced scopes of the cannon to target the Inquisitor’s ship, near the sphere (they were seemingly unaffected by the disturbance). After a single greatly damaging hit, it dived for the surface.

Predator Squadron then began thinking – the last time they encountered a disturbance like this was Jabiim (although it was not this severe), Lieutenant Klevic had to get the Honey Badger off Jabiim somehow. Checking the engine modifications, they determined that it could be made to work. So they flew down to the planet.

There they found a mysterious installation and when they caught up to the Master and his apprentice, they were attempting to open up a golden gateway (using the Jewel of Yavin embedded in a mysterious stone tablet). They managed to kill the Master, but not before the gateway opened (they picked up a leather-bound book from the Master’s body, half of it appeared to be written in strange runes, the other half in Basic – there was also a list of planets, the last of which was Dathomir). Under severe fire from the squad, the apprentice stumbled through. Predator Squadron followed.

They awoke in a strange field, purple grass rustling in the wind. Looking around there was no sign of the gateway or even where they were….

Empire of the Hand - Visions and Voices

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Predator Squadron enter the mysterious building on Ice 9. They found some Inquisitors in a map room and Oz and Tobin dealt with them. Meanwhile the others encountered the Master of the Cabal, they dueled him and defeated him, but he turned out to just be a vision (before his ‘death’ he made a point to taunt Jacen about the death of his parents).

They discovered that the Master had a ship in atmosphere, but escaped.

Parrik convinced Predator Squadron to help the Empire of the Hand pursue this dark master to this ‘paradise’ that he seeks.

Welcome to the Empire of the Hand

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Klevic’s Surprise

  • The squad are standing around the cockpit, discussing their next moves. Oz bursts in. Unaware that Cassie has also betrayed the group, he pins Mesa to the ground before dragging her off to a cell.
  • The internal comm starts playing a taunting recording of Lieutenant Klevic- he mentions a failsafe system and leaves them an annoying song.
  • They shoot the speaker in the cockpit so they can hear each other and start searching the ship. It appears that whilst upgrading the Honey Badger Klevic took the opportunity to plant some Detonite around key areas of the ship and link them so they start a timer after the hyperdrive has been activated multiple times in quick succession (suggesting that they’re off route and that Predator Squadron have likely escaped).
  • They start disarming the charges, but also have to contend with the unknown type of radiation. There’s also the matter of the annoying song, Tobin’s practical solution was to start shooting the internal speakers. Although they disarm some charges, more activate outside the ship (on the sensor array and comm antenna). That said, one detonates causing a breach in the forward airlock – Xerxes saves Jacen’s life by pulling him away, they seal themselves in the bridge. Oz has to go for a spacewalk, he saves the sensor array, but has to detach the comm antenna to avoid risk of damage to the ship.
  • Jacen got off a brief distress call, in which he requested assistance from the Rebel Alliance.

New Neighbors

  • As the group are discussing what to do, a proximity alarm sounds from the bridge. They find a group of 6 strange starfighters have approached. They flicker a light at the bridge, Predator Squadron signal that they don’t understand.
  • They jury rig a short range comm unit out of a comlink and are able to receive a transmission. The ships are speaking in the Syntaroo trade language. They claim the Honey Badger is trespassing on their territory and that they should surrender. Predator Squadron reply that they require assistance,
  • Arriving at the co-ordinates the strange craft send them, they find a tropical planet and its arid moon. Orbiting the moon is a cruiser – around the size of a Venator-Class Star Destroyer. It appears to be a combination of Star Destroyer and Mon Calamari Cruiser design (in the same way that the starfighters adapt characteristics of both TIE Fighters and X-Wings).
  • Once aboard the massive hanger they are greeted by the Commander (again in Syntaroo), he claims not to speak much Basic. He explains that they are Chiss, and offers them a customary meal. His hanger technicians start trying to scrub the outer hull of the Honey Badger for the radiation. Predator Squadron claim to be bounty hunters.
  • At dinner, Predator Squadron explain who they really are (explaining the hold of dead Imperials), including that they just attacked Kamino, assassinated Grand Moff Kevlan and ended up stranded out here. The Commander remarks that he has sent teams down to the planet known as Ice 9 – they survived, but many members were often driven mad. They avoid the system, but have never known the satellites to be active (although he admitted to once attempting to deactivate one – apparently it did not go well).
  • The conversation turned to Predator Squadron attempting to convince the Commander of the evil nature of the Empire. The Commander admitted that he had not been 100% honest – he did in fact speak Basic and he knew of the Empire. He claimed to work for an organisation called the Empire of the Hand. At this point an Imperial Star Destroyer arrives in-system.
  • A shuttle arrived from the Star Destroyer and a man in his late 30’s or early 40’s, introduced himself as Commander Parrik – he wore a proper Imperial uniform. He enthusiastically tucked into the meal, and explained that even out here he had heard of Predator Squadron. He thought they sounded like effective operators, and because they sounded effective he thought he would come and talk to them.
  • He explained that the Empire of the Hand had a degree of autonomy from the Galactic Empire. He said that they were out here in Unknown Space keeping the Galaxy threats from threats most citizens weren’t even aware were out here.
    • “In ancient times we used to have vague star charts, and on the edges we’d write ‘There be Krayt Dragons here’. Now they don’t, but that don’t mean the Krayt Dragons aren’t there.
  • Parrik explained that they were more inclusive of aliens (the Chiss commander and his crew for one, one of Parrik’s Stormtrooper bodyguards was a Rodian). They’ve also outlawed slavery within their borders (all who serve the Empire of the Hand do so willingly), Parrik didn’t seem to think much of Grand Moff Kevlan, and when pushed about the Death Star he admitted that he disliked the concept of ruling the galaxy through fear (he said it was inefficient, and that the Death Star arguably ended up driving more sympathy towards the Rebellion, rather than crushing it).
  • Parrik didn’t seem overly enthusiastic about the Rebellion either (whilst admitting that the Galactic Empire had its faults) – he believed a Rebellion victory in the Galactic Civil War would cause anarchy in the aftermath. A galaxy united under a strong ruler was necessary for stable peace (although he believed the Galactic Civil War to be comparatively unimportant – there were far worse threats out in the Unknown Regions and the Empire of the Hand was the line between them and the wider galaxy).
  • Predator Squadron seemed widely swayed by his arguments. They said they were interested in joining. Parrik seemed pleased, he took them aboard his Star Destroyer and gave them access to a situation room, where Predator Squadron could see some of the threats the Empire of the Hand was up against. He was even able to arrange for a comm line (albeit of very poor quality) to the wider galaxy by which Tobin was able to arrange with Ame to protect his family from Kevlan’s final threats.
  • Parrik was concerned about the apparent presence of an Imperial installation on Ice 9 – that was within the Empire of the Hand’s sphere of influence, the Empire should not have anything there. Predator Squadron’s first job for the Empire of the Hand would be to investigate and destroy any Imperial facility they find down there – a test if you will. Parrik offered a squad of Imperial Stormcommandos to accompany them, and Predator Squadron accepted.

Return to Ice 9

  • They arrived and launched from the Star Destroyer. As they approached the planet they spotted a HWK-290 fleeing the satellites. Tobin stretched out to the ship to sense the pilot and realised that it was Mara Jade. Suddenly the HWK changed course, making a bee-line for the Honey Badger, broadcasting a brief message warning them away from the planet, Mara’s ship jumped to hyperspace.
  • Evading the sattelites they spotted an Imperial shuttle heading deeper into the icy honeycomb-like structure. They chased it unsuccessfully because of the close-knit nature of the terrain, but they were able to trace its course.
  • They arrived at this colossal alien-looking building jutting from the ice. The shuttle had landed nearby. They landed the Honey Badger and battled their way past an ice creature over a bridge in order to get to the entrance.
  • Sensing the planet was strong in the dark side, as if the very Force itself had been violated here, they stepped inside the cavernous entryway…

Rewards and Experience

  • 5XP for dealing with Klevic’s failsafe.
  • 5XP for encountering the Empire of the Hand.
  • 5XP for successfully arriving on Ice 9.
  • Brief note of the changes to the Honey Badger.
  • Jacen rolled 4 with no conflict, meaning he went up to 31.
  • Tobin rolled 3, gained 3 conflict, meaning a total of 0, remaining on 76.
The Heart of the Tempest Part Two
Curse Your Sudden, But Inevitable Betrayal!

Mission Roster

Note: “Team Resh” in the tag refers to this unit of Predator Squadron. “Team Jenth” refers to the other unit that is currently attempting to re-trace the legacy of Suljo Warde in Chronicles of the Gatekeeper

Oz split off from Jacen and Xerxes to attempt to lure the Imperials off them. Maybe even get some sabotaging in.

The Bridge

Jacen and Xerxes at the bridge confrontation with Lieutenant Klevic (a Super Stormtrooper held Cassie’s unconscious body over a chasm and he demanded Predator Squadron’s surrender). Jacen and Xerxes discussed it a bit. They thought they needed proof that Mesa was still alive (so they knew the Empire could make good on their promise to execute her).

In response to this Klevic activates a switch on his wrist triggering a spotlight – turns out the Empire had Mesa in the upper levels of the room. She had nothing save for her Imperial flag-cape and a sniper rifle. Mesa decides to shoot Jacen’s backpack (hoping to trigger the Baradium charges). Mesa hits the backpack, but ended up dropping her rifle over the side.

Jacen and Xerxes discussed the situation a little more – they came to the conclusion that it’d be best to run the hell away, and besides Klevic probably wouldn’t throw Cassie into a chasm. So they leave and Klevic looks up at Mesa and says “I’m a man of my word” and has the Super Stormtrooper toss Cassie off the bridge.

Communication Difficulties

Meanwhile Tobin has awoke groggy from his painkillers last session. He sneaks his way through the facility, doing his best to dodge patrols and AT-STs. He uses the drainage system to get into the administration building. Pursued by a patrol he runs into a room filled with computer terminals – turns out its a communications suite. Struggling with the guards inside, he sets up a distraction that gave him enough time to access the system and get a brief message off to the Alliance (warning them that Predator Squadron’s mission here has ran into significant trouble, and that they should be advised that any rescue they mount is likely to fall into a trap).

He prepared a Baradium charge to destroy the communications room, before diving out the window and using his grappling hook to get to safety as it detonated.

Xerxes and Jacen escaped their pursuers and are in an elevator heading for the communications suite when they hear an explosion. They comm Tobin, but before they can get far in talking, they run into the Imperial reinforcements that were heading for the communications suite.

They say “Nope. Nope. Nope.” and get back into the elevator, only to hear a Super Stormtrooper land on top. They get off at the next floor and divert the elevator lower into the facility (after an unsuccessful attempt to set up their Baradium charge in the elevator). Tobin tells Jacen and Xerxes that they should make their way to the hanger and find a ship, he’ll try and distract the Empire to give them time to escape, maybe even take out the Grand Moff.

Unfortunately it isn’t long until Jacen and Xerxes got caught in a ray-shield trap. They escape it, but run into Stormtroopers defending the access-way out of the admin facility. Xerxes gets blasted here, having been run down last session and out of stimpacks, he goes down. Jacen decides to leave him behind.

Next thing Xerxes knows, he’s waking up in a cell and being treated by a medical droid. An Imperial officer leads Mesa into the cell, informs Mesa that her job now is to interrogate the prisoner and then leaves. The door locks behind him, so clearly Mesa is as much a prisoner as he is.

Kevlan’s Domain

After having to climb over there underneath the main walkway and avoiding airspeeder patrols, Tobin uses the Force to create an illusion to distract the Super Stormtroopers guarding the door to the newer facility.

Inside he gets a good look at how Super Stormtroopers are made – the vats they grow in, etc. Grand Moff Kevlan starts addressing him over the internal speaker system, informing him that he’s currently filling out an Imperial Intelligence kill-order on Tobin’s mother (a contingency in case Tobin succeeds in killing him).

This obviously angers Tobin, so he uses his lightsaber to cut his way into the depths of the facility. Stormtroopers start swarming, but Tobin gets to the point where he thinks it connects to the strut outside. He pulls out the last Baradium charge and primes it. Unfortunately by this point he’s completely surrounded.

An elevator descends from the walkway above and out steps Cassie, now wearing an Imperial uniform. Grand Moff Kevlan explains that she is ‘Agent Bindun’ (a codename Cassie has previously used to help you infiltrate an Imperial facility). Cassie then explains how she is an Imperial double agent, Klevic earlier faked her death with a repulser field for Mesa’s benefit. All the insanity that has gone on over this mission has actually been Cassie’s fault, not Mesa’s (although Mesa did also betray the team).

With this revelation, Tobin loses his will to fight (although with the earlier triumph on his check to set up the Baradium charge, he used it to create a convincing fake casing and detonator). He handed the fake charge over to Cassie and slipped the trigger into his cybernetic limb.

Jacen’s Flight

Jacen uses a Force illusion to get his way onboard an Imperial shuttle in the hanger. There he uses its comm unit to try and call Mara Jade. Unfortunately she didn’t answer.

Seeing Imperial troops coming to check the shuttle, he takes off. Unfortunately he got a little caught between the city defences and the hurricane billowing outside. This damaged the shuttle a fair bit. He gets into orbit with TIE Fighters on his tale, he realises he’s still got to survive long enough to get to hyperspace. That’s when his comm starts beeping – It’s Tobin’s comm code, but it’s Cassie on the other end.

She convinces him to surrender. Which he does on the condition he gets his one comm call, so he returns to the city and is arrested.

Kevlan Victorious

Jacen gets put in a cell. They wheel in a secured comm system (which the Empire can shut off at any moment, and they warn him they’ll monitor it). He uses it to call Mara Jade. This time she answers – she tells him she’s having a bad day. He bets his is worse, she asks if he’s been stabbed in the kidney, because she has. She explains that things have gone badly with the Inquisition, she killed the Miraluan, but the brutish human managed to get a good blow in at her before she took his arm off and escaped. She refused to provide any further details, she couldn’t help Jacen’s current situation and he may have made things worse for her by calling. He shouldn’t contact her, she’d find him.

Mesa and Xerxes were basically at each others throats whilst sharing the cell.

Then the torture started

Cassie was led to Grand Moff Kevlan’s office by Lieutenant Klevic. Klevic looked through the door, before gesturing that Cassie should wait in the foyer. From this position Cassie overheard the following conversation:

A voice (not Kevlan’s) comes from the office, “The Emperor is a fool”.

“The Death Star project will backfire, as it did before. He is too blind to see it. Despite my repeated warnings, he underestimates the Rebels and thinks the natives too technologically primitive to be a threat. That will be his downfall, and it will happen soon. We must be ready. Are you back on schedule?”

“Yes, now that the insurrection has been dealt with and our back-up site is ready Koa Nai estimates that it won’t be long until we are ready,” Kevlan’s voice replies.

“This is sufficient. Chaos will rule in the aftermath and then we can restore order”.
Kevlan again, “The Rebels have gotten closer: they took out our facility at GX-04. Although the adjustments to our defences that you suggested have worked, they have traced us to Kamino”.

“That is immaterial. Send me your data on the battle, and I will re-evaluate your defences. You have done well, Kevlan”.

“Thank you, Grand Admiral Thrawn”.

After this conversation Grand Moff Kevlan called Cassie in and congratulated her on the success of the mission, he was very proud. Kevlan plans to transfer the captured members of Predator Squadron to an Imperial black-site facility and use them as bait for the rest of the squad. (Lieutenant Klevic voiced the opinion that it would be simpler, less risky to kill them here and now, but Kevlan mentioned having a longer goal in mind and something about potentially removing the Inquisition as a future threat). The Grand Moff also asks Cassie where her loyalties truly lie – with him, or the people she’s fought alongside. She answers “I’m loyal to victory”.

Back in their cells the squad are subjected to further torments. Tobin had an old Imperial Intelligence recording of his father and Dillinger played to him:

They talked about a ‘Coven’, and how they were out of time. Tobin’s father remarked that they were likely to be discovered soon, Dillinger said that their plan would force him to be an absentee father. Tobin’s father said they had no choice.

Meanwhile Mesa had her Black Sun interrogation played to her, and Xerxes was locked in a room with Mesa.

The squad were individually transferred to an Imperial transport, Cassie and Klevic gloating along the way (Cassie wearing the group’s lightsabers as trophies). They get onboard the transport uneventfully, Klevic departing for his own starfighter and his own mission.

They break atmosphere and the shutters retract on the viewports. Cassie is being commed by Kevlan. Tobin removes the hidden detonator from his arm and pulls it. On her comm Cassie hears an explosion, right before it breaks up.

Tobin then forces his cell door open, only to find Cassie at his door holding his lightsaber. She hands it to him and asks what he’s waiting for, help her get the others out! It turns out she was a triple agent, her main aim to use the capturing of the squad to expose Kevlan’s back-up facility and then turn on him and assassinate her father.

Predator Squadron Strike Back

They break out of their cells and recover their equipment from a storage crate. As they progress through the ship they notice the layout is eerily familiar. As they get upstairs they realise that the Empire have refitted the Honey Badger to transport them to prison.

They take over the ship (although there was significant damage to one corridor and the kitchen/galley area) and come out of hyperspace. They’re in orbit of a large frozen wasteland of a planet. A series of mysterious satellites surround the planet. After some time a navigation beacon starts pinging from the surface.

(Oz stowed aboard one of the escape pods with the intention of rescuing the party)

Cassie’s orders from Kevlan were to drop the squad off at a facility on the surface.

Tobin took the opportunity to seek Kevlan with the Force. He sensed nothing. Presumably Kevlan has found a watery grave.

They decide to “Nope the hell out of here” (although Tobin wanted to investigate, everyone else wanted to return to the Alliance fleet).

As they’re tinkering with the navicomputer they realise a couple of things:

  1. They’re deep in the Unknown Regions, it’ll be a miracle if they can even find their way out of here.
  2. This planet is designated ‘Ice 9’ (previously mentioned by Ghost as where she trained in the Force).
  3. This planet’s co-ordinates matches up precisely with an ancient Star Map. Gand and Tobin are the only members left from before the squad joined the Rebellion. They were supposed to investigate this region of space for Czerka Corporation, but ended up getting caught up in the Rebellion.

Mesa manages to programme the navicomputer, and luckily is able to chart a route back to this planet. As the Honey Badger accelerates to hyperspace, one of the satellites comes online and the ship gets caught with the edge of an energy blast of some kind. The squad have no ea what kind of damage it did, but immediately after entering hyperspace radiation alarms began blaring.

Rewards and Experience

  • 20XP for this session.
  • Cassie gained 23 Counter-Intelligence Duty.
  • Tobin gained 23 Sabotage Duty.
  • Jacen gained 18 Support Duty.
  • Mesa gained 5 Space Superiority Duty.
  • Jacen’s Morality was triggered today. He gained 13 Conflict, rolling 5, leaving him with a net result of -16. Taking his Morality score to 27.
  • Tobin gained 5 Conflict, rolling 7, leaving him with a net result of +2. Taking his Morality score to 76.

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.