Reine Silverwind

An echo of the past searching for a future.

Description:

Career: Consular
Specialisations: Niman Disciple, Sage
Species: Selonian

Characteristics
Brawn Agility Intelect Cunning Willpower Presence
2 3 2 1 3 3
Soak Value Wound Threshold Strain Threshold Defence Ranged Defence Melee
4 13 14
Combat Skills Ranks Dice Pool
Brawl (Br) 0 GG
Gunnery (Ag) 0 GGG
Lightsaber (Br/Will) 1 YG/YGG
Melee (Br) 0 GG
Ranged – Light (Ag) 0 GGG
Ranged – Heavy (Ag) 0 GGG
General Skills Ranks Dice Pool
Astrogation (Int) 0 GG
Athletics (Br) 0 GG
Charm (Pr) 0 GGG
Coercion (Will) 0 GGG
Computers (Int) 0 GG
Cool (Pr) 1 YGG
Coordination (Ag) 1 YGG
Deception (Cun) 0 G
Discipline (Will) 2 YYG
Leadership (Pr) 1 YGG
Mechanics (Int) 0 GG
Medicine (Int) 0 GG
Negotiation (Pr) 1 YGG
Perception (Cun) 0 G
Piloting – Planetary (Ag) 0 GGG
Piloting – Space (Ag) 0 GGG
Resilience (Br) 0 GG
Skulduggery (Cun) 0 G
Stealth (Ag) 0 GGG
Streetwise (Cun) 0 G
Survival (Cun) 0 G
Vigilance (Will) 0 GGG
Knowledge Skills Ranks Dice Pool
Core Worlds (Int) 0 GG
Education (Int) 0 GG
Lore (Int) 0 GG
Outer Rim (Int 0 GG
Underworld (Int) 0 GG
Warfare (Int) 0 GG
Xenology (Int) 0 GG
Talents
Talent Name Page No. Description
Nobody’s Fool p. 148 F&D The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Reflect p. 150 F&D Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210 F&D), he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Niman Technique p. 148 F&D Force talent. When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Kill With Kindness p. 146 The character removes 1 setback per rank of Kill with Kindness from his Charm and Leadership checks.
Researcher p. 150 F&D The character removes 1 setback per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher).
Smooth Talker (Negotiation) p. 152 F&D When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making checks with that skill, he may spend 1 triumph to gain additional successes equal to his ranks in Smooth Talker.
Grit p. 144 F&D Each rank of Grit increases a character’s strain threshold by 1.
Force Rating p. 143 F&D Force talent. Each rank permanently increases the character’s Force rating by 1.
Abilities
Ability Page No. Description
Selonian Eyesight p. 92 SoF Selonians can see in near total darkness. Selonians may remove all setback dice added to checks due to darkness, though still cannot see in absolute darkness.
Move – Basic Power p. 298 F&D The Force user can move small objects via the power of the Force. The user may spend 1 Force point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Move – Strength 1 p. 298 F&D Spend 1 Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Move – Range 1 p. 298 F&D Spend 1 Force point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Move – Control 1 p. 298 F&D The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Move – Control 2 p. 298 F&D The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Sense – Basic Power p. 304 F&D The Force user can sense the Force interacting with the world around him. The user may spend 1 Force point to sense all living things within short range (including sentient and non-sentient beings). The user may spend 1 Force point to sense the curent emotional state of one living target with whom he’s engaged.
Influence – Basic Power p. 294 F&D The character may attempt to guide, shape, and even twist the thoughts and feelings of others. *Special Rule (Light Side Pip/Dark Side Pip use): When guiding and shaping thoughts only Force points generated from Dark Side Pips may be used to generate negative emotions such as rage, fear and hatred. Only Force points generated from Light Side Pips may be used to generate positive emotions such as peace, tranquillity, and friendliness. Other emotions such as confusion can be created from Force points generated from either Light Side Pips or Dark Side Pips. The character may spend 1 Force point to stress the mind of one living target he is engaged with, inflicting 1 strain.
Bind – Basic Power p. 286 F&D The Force user restrains an enemy, preventing the target from acting. The user may spend 1 Force point to immobilize a target within short range until the end of the user’s next turn. If the user used any Dark Side Pips to generate Force points, the target suffers 1 wound per Force point spent on the check (ignoring soak).
Bind – Range 1 p. 286 F&D Spend 1 Force point to increase the power’s range by a number of range bands equal to Range upgrades purchased.
Battle Meditation – Basic Power p. 284 F&D The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend 1 Force point to add 1 automatic success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user used any Dark Side Pips to generate Force points reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Battle Meditation – Range 1 p. 284 F&D Spend 1 Force point to increase the power’s range by a number of range bands equal to Range upgrades purchased.

Force Rating: 2

Morality
Morality Rating Emotional Strength Emotional Weakness
89 Compassion Hatred
Weapons
Weapon Skill Damage Crit Range Special
Training Saber Lightsaber 6 Engaged Stun damage, Accuate 2, Shadowsheath
Training Saber (on loan) Lightsaber 6 Engaged Stun damage, Accuate 2, Shadowsheath
Tail Brawl (Ag) +1 5 Engaged Disorient 4, Knockdown (1 advantage rather than usual 2)
Lancer Ranged (Light) 8 4 Medium Accurate 2, Setback 1, Pierce X
M77A Ranged (Light) 5 Medium Pierce 3
Lightsaber Lightsaber 8 3 Engaged Breach 1, Burn 1, Sunder
SKZ Cannon Ranged Light 8 + 1 Close Medium Accurate 1, Blast 6, Pistol Grip
Equipment
Credits: 485
Item Encumbrance Location Quantity
Training Saber 1 Reine 2
Shadowsheath Reine 2
Balanced Hilt Reine 2
Padded Armour X Reine 1
Lancer X-30 1 Reine 1
Short Barrel Lancer 1
Blaster Actuating Module Lancer 1
Comlink 0.1 Reine 1
Utility Belt -1 Reine 1
Military Pouch Reine 1
Stimpack 0.1 Reine 5
Glowrod 0.1 Reine 1
Field Ration 0.1 Reine 1
Concealing Robes 1 Reine 1
Ardus Disk 1 Reine 1

Encumbrance capacity: 8

Total Experience Available Experience
275 10
Bio:

All life flows as a river, from a little stream in it’s beginning to a raging torrent in it’s prime before calming itself as it joins the great ocean. To obstruct it’s flow is to invite doom upon yourself.

Many are gone now. The temples burned, many rivers cut short before their time or befouled. How many more will be cut short by the great dam that is the Empire before the banks finally burst and wash away the river’s transgressors.

A Jedi of few words, her life was cut short on Ossus, sacrificing her life to keep the part safe from Darth Vader.

Reine Silverwind

Star Wars: Predators professorleibstrom