The Gand, The Myth, The Smoking Crater


Career: Hired Gun
Specialisations: Demolitionist, Saboteur, Scientist
Species: Gand

Brawn Agility Intelect Cunning Willpower Presence
4 4 4 3 3 1
Soak Value Wound Threshold Strain Threshold Defence Ranged Defence Melee
7 20 19 2 2
Combat Skills Ranks Dice Pool
Brawl (Br) 1 YGGG
Gunnery (Ag) 0 GGGG
Lightsaber (Br) 0 GGGG
Melee (Br) 0 GGGG
Ranged – Light (Ag) 2 YYGG
Ranged – Heavy (Ag) 0 GGGG
General Skills Ranks Dice Pool
Astrogation (Int) 0 GGGG
Athletics (Br) 2 YGGG
Charm (Pr) 0 G
Coercion (Will) 0 GGG
Computers (Int) 2 YYGG
Cool (Pr) 3 YGG
Coordination (Ag) 1 YGGG
Deception (Cun) 0 GGG
Leadership (Pr) 0 G
Mechanics (Int) 4 YYYY
Medicine (Int) 0 GGGG
Negotiation (Pr) 0 G
Perception (Cun) 0 YGG
Piloting – Planetary (Ag) 1 YGGG
Piloting – Space (Ag) 1 YGGG
Resilience (Br) 1 YGGG
Skulduggery (Cun) 1 YGG
Stealth (Ag) 1 YGGG
Streetwise (Cun) 1 YGG
Survival (Cun) 0 GGG
Vigilance (Will) 3 YYY
Knowledge Skills Ranks Dice Pool
Core Worlds (Int) 0 GGGG
Education (Int) 0 GGGG
Lore (Int) 0 GGGG
Outer Rim (Int 0 GGGG
Underworld (Int) 0 GGGG
Warfare (Int) 0 GGGG
Xenology (Int) 0 GGGG
Talent Name Page No. Description
Powerful Blast 4 p. 32 DC The character increases the damage dealt by the Blast quality of explosives, explosive weapons and grenades he uses by +1 per rank of Powerful Blast.
Grit 4 p. 136 EotE Each rank of Grit increases a character’s strain threshold by 1.
Time To Go p. 33 DC May spend a Destiny Point to perform a Move manoeuvre as an incidental. This manoeuvre may only be used to move into cover or out of the blast radius of an explosion. This may be performed out of turn. This incidental occurs after the character determines he would be hit by the blast, but before damage is applied. (The GM may allow the character to use this talent in other situations to get out of harm’s way, but only at his discretion.
Toughened 2 p. 145 EotE The character increases his wound threshold by two per rank of Toughened.
Enduing p 135 EotE Character gains +1 soak value per rank of Enduring.
Improvised Detonation p. 32 DC Once per session, the character may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated or even a fuse) and when it explodes deals damage equal to the character’s ranks in Intellect plus ranks in Mechanics plus the number of successes on the initial check and possess the Blast quality at an equal value. The character can spend a triumph to increase the damage by an additional 2. A despair causes the device to detonate immediately in the owner’s face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect.
Improved Improvised Detonation p. 32 DC Reduce the difficulty of Improvised Detonation check to Average and increase the damage dealt by the explosive to ranks in Intellect plus twice the ranks in Mechanics plus success on the initial check (this also applies to damage dealt on a premature detonation triggered by a despair).
Selective Detonation 1 p. 32-33 DC When using any weapon with the Blast quality or explosive device, the character may spend 1 advantage or a triumph to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed ranks in Selective Detonation.
Master Grenadier p. 32 DC The character decreases the advantage cost to activate the Blast quality on any weapon he uses by 1 to a minimum of 1. This includes the cost of the Blast quality if the weapon misses.
Dedication p. 134 EotE Each rank permanently increases a single characteristic by 1. This cannot bring a characteristic above six.
Resolve p. 142 EotE When the character suffers Strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Second Wind 2 p. 142 EotE Once per encounter, the character may use a Second Wind incidental to recove an amount of strain equal to ranks in Second Wind.
Rapid Recovery 2 p. 141. EotE When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Speaks Binary 1 p. 157 AoR The character grants a boost dice per rank of Speaks Binary to any tasks he directs Non-Player Character droids to perfom.
Tinkerer 2 p. 158 AoR The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases the number of hard points by one. He can only do this once per piece of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Inventor 1 p. 150 AoR When constructing new items or modifying existing attachments, the character may choose to add a boost or remove a setback from the check per rank of Inventor.
Ability Page No. Description
Lung-less Gand p. 49 EotE Gand does not respire and gains all necessary metabolic substances through food. He does not require to breathe and is immune to suffocation (but not the wounds inflicted due to vacuum).
Obligation Magnitude Complications
Oath 5 Lath of honourable conduct to Solio Forrel
Duty Value
Sabotage N/A
Weapon Skill Damage Crit Range Special
Blaster Ranged Light 9 3 Medium Blast 5, Stun setting, Accurate 1
SKZ Ranged Light 8 4 Long Accurate 1, Quick Draw, Laser Sight
Tranquilliser Gun Ranged Light 5 N\A Medium P3 Smart Trank?
Credits: 8965
Item Encumbrance Location Quantity
Padded Armour 2 (0 worn) Gand 1
Stimpacks 0.1 Belt 8?
Handheld Comlink 0.1 Belt 1
CR-2 Heavy Blaster 2 Ship 1
Utility Belt -1 Gand 1
Stimpacks 0.1 Military Pouch 2
Military Pouch 0.1 Belt 1
Detonite 2 Belt 1
Ardus Disc 1 Belt 1
Blaster Carbine 3 Gand 1
Backpack -4 Gand 1
Tool Kit 4 Backpack 1
Concussion Grenade 1 Backpack 1
Spread Barrel Carbine 1
Lo -3 Gand 1
Forearm Grip Carbine 1
Pistol Grip Carbine 1
Radiation Suit 5 (reduced to 2 when being worn) Ship 1
Climbing Gear 1 Gand 1
Datapad 1 Gand 1
Suit 1 Ship 1
Electric Fence 6 Ship 1
Tent 2 Ship 1
Forearm Grip SKZ 1
Pistol Grip SKZ 1
Laser Sight SKZ 1
Weapon Sling SKZ 1
SKZ Sporting Blaster 3 Gand 1
Data Breaker 1 Gand 1
Laser Sight Starship Carbine 1
Hunting Goggles 0.1 Gand 1
Blaster Carbine Blank Ship 1
Tranquilliser Gun 1 Ship 2

Encumbrance Capacity (5 + Brawn + Equipment Bonuses): 15

Total Experience Available Experience
505 Blank

Height: About the size of a bomb
Weight: As above
Blood Type: Nitroglycerin
Eyes: Looking for bombs

Gand is a twitchy sod, always looking for something to blow up. See that stereo there? It’s one of Gand’s bombs. That astromech over there? doesn’t know he’s rigged to blow. I even caught Gand with my toothbrush once, now I own a new toothbrush. He never did say where he put the old one. Best not to know.

- Ghost

Some say that he was even caught fiddling with the proton torpedos once; Dex now has one hell of an ejector seat.

- Tobin

  • Banished from Gand society, deemed without honour and without a name.
  • Brother, Jerome, runs a shipping company and is considered a very successful businessgand.


Star Wars: Predators professorleibstrom