CT-6666 A.K.A. Ace

Description:

Career: Soldier
Specialisations: Commando, Sharpshooter
Species: Human (clone)

Characteristics
Brawn Agility Intelect Cunning Willpower Presence
3 4 2 3 2 2
Soak Value Wound Threshold Strain Threshold Defence Ranged Defence Melee
6 15 14 0 0
Combat Skills Ranks Dice Pool
Brawl (Br) 0 GGG
Gunnery (Ag) 1 YGGG
Lightsaber (Br) 0 GGG
Melee (Br) 3 YYY
Ranged – Light (Ag) 0 GGGG
Ranged – Heavy (Ag) 1 YGGG
General Skills Ranks Dice Pool
Astrogation (Int) 0 GG
Athletics (Br) 0 GGGB
Charm (Pr) 0 GG
Coercion (Will) 0 GG
Computers (Int) 0 GG
Cool (Pr) 0 GG
Coordination (Ag) 0 GGGG
Deception (Cun) 0 GGG
Discipline (Will) 0 GG
Leadership (Pr) 1 YG
Mechanics (Int) 0 GG
Medicine (Int) 0 GG
Negotiation (Pr) 0 GG
Perception (Cun) 0 GGG
Piloting – Planetary (Ag) 1 YGGG
Piloting – Space (Ag) 0 GGGG
Resilience (Br) 1 YGGB
Skulduggery (Cun) 0 GG
Stealth (Ag) 0 GGGG
Streetwise (Cun) 0 GG
Survival (Cun) 1 YGG
Vigilance (Will) 0 GG
Knowledge Skills Ranks Dice Pool
Core Worlds (Int) 0 GG
Education (Int) 0 GG
Lore (Int) 0 GG
Outer Rim (Int) 0 GG
Underworld (Int) 0 GG
Warfare (Int) 1 YG
Xenology (Int) 0 GG
Talents
Talent Name Page No. Description
Point Blank 1 p. 154 AoR Add 1 damage per rank of Point Blank to one hit with a successful Ranged Heavy/Light attack at short range and engaged.
Toughened 1 p. 158 AoR Increase wound threshold by two per rank of Toughened.
Grit 2 p. 148 AoR Each rank of Grit increases the strain threshold of the character by 1.
Strong Arm p. 157 AoR Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of Medium.
Physical Training 1 p. 154 AoR The character adds 1 boost dice per rank of Physical Training to his Athletics and Resilience checks.
Durable 1 p. 146 AoR The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of 1.
Armour Master p. 142 AoR When wearing armour, the character increases his total Soak by 1.
Heroic Fortitude p. 148 AoR The character may spend 1 Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Dedication p. 145 AoR The character may permanently increase a single characteristic by 1 point. This cannot bring a characteristic above 6. (Used on Cunning).
Sniper Shot 1 p. 156 AoR Once per round, before making a non-thrown ranged attack, the character may perform a manoeuvre to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each additional range band, upgrade the difficulty of the check by 1 (in additional to the usual increase in difficulty due to longer range).
True Aim 2 p. 158 AoR Once per round, before the character makes a ranged attack, he may perform a True Aim manoeuvre. By performing this manoeuvre, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal Blows 2 p. 151 AoR The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Duty
Duty Value
Need to sort N/A
Weapons
Weapon Skill Damage Crit Range Special
Vibrosword Melee 5 2 Engaged Pierce 2, Vicious 1, Defensive 1
Verpine Heavy Shatter Rifle Ranged Heavy 15 2 Extreme Accurate 2, Pierce 6
Equipment
Credits: 500
Item Encumbrance Location
Vibrosword 3 N/A
Czerka Arms Model 38 Rifle 5 N/A
– Telescopic Sight N/A N/A
Laminate Armour 4 N/A
– Vacuum Seals N/A N/A
Jet Pack 2 N/A
Utility Belt 0 N/A
Load Bearing Gear 0 N/A
Total Experience Available Experience
300 Blank
Bio:

CT-6666 A.K.A. Ace

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